The fact that the quality of the destruction physics in Wreckfest still stands out in the current market says a lot about the engine the game runs on. RELATED: Racing Games That Have Amazing Lore By now, many players have had time to become intimately familiar with the game's mechanics and features, and have established a meta for the racer's competitive scene. It comes with all the grinding metal, spinning wheels, and flying mud that made the original release stand out when it first launched back in 2014. top 5% if the real player count is 20k.The physics-based derby racer Wreckfest from Bugbear Entertainment has landed on the Nintendo Switch. Incidentally, are the challenges bugged when more than 10k players have done them? The player count never goes above 10k, so the top 10% needed for gold stays at needing top 1000, no matter how many players have set a time. It might be slower on your platform (I'm playing on PC). Your low 6 min might not be enough any more, gold was 5:47 when I did it, and having got it, it no longer shows me the time needed for gold so I don't know what it is now. After a while, with the clock alerting me to the pending danger, I started to get used to the visuals for each of those danger spots. How I went about learning it was to note the time on the clock each place where I went flying off the track, so I ended up with a list of times where I knew there was something likely to catch me out. I can't see that there's any control you can bind to zoom in/out on the mini map. I have a mod installed that claims to show more of the track on the mini map, but I was running with mods disabled. I don't know why the mini map changed in this way. I wondered if it was hurting my performance for it to be more useful, as I was looking at it more, but I think it was helpful once I got the hang of looking the right distance ahead. When I started, it was super zoomed in and nigh on useless, but at some point it started showing me much more of the track on the mini map. Having said that, it's tempting to go back, record a clean run and go over the tricky spots + where you can gain time, although I imagine there's probably a dozen videos (at least!) covering that already.Ĭlick to expand.I had the mini map change while I was doing it. Caution is definitely the better part of valour for this one overall.īetween that and keeping power slides to a minimum, I managed to get from a 5:35 to a mid 5:23, which was quite a shock as I was only aiming to get under 5:30! It was good enough for a top 20 time on PC a couple days ago, but soon after I saw #1 was in the 90 second mark, so that killed any motivation to try to go even quicker. Case in point is about half way around the course after a downhill flat-out section, taking the crest at the bottom without braking sends the nose straight into the following crest, and 7 times out of ten it chucks the car way off-line into the grass/trees. Click to expand.This! My first hour (after a reccy run) wasn't very productive simply because I was attacking the more severe bumps/crests too aggressively.
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